June 29, 2008

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Breezy -- Some synthetic wind chimes for this lazy Sunday.

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June 28, 2008

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Interference -- noisy ambient, if there is such a thing.

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June 21, 2008

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Siren Song -- This started off as the sound of a police siren, originally recorded by Freesound user acutescream.

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June 18, 2008

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Lullaby -- so tired.

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June 13, 2008

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Etude -- So many of these pieces have been etudes, I tried to avoid using that as a title, but now that the end is near it doesn't seem to matter.

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June 11, 2008

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Last Break -- I wanted to use the amen break one more time this year. As you'll hear it's been filtered well past the point of recognition. Think of this as a sign of things to come...

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June 9, 2008

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Klowdz -- With a few modifications, the tool that generated yesterday's fluffy piece yields today's noisy treat.

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June 8, 2008

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Clouds -- This is a little generative sequencer I've built in MaxMSP. It chooses which notes to play when (with a little user guidance at the beginning...). The synth sound is still on the simple side, but that's the next project. For now, enjoy this chill little minute.

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June 7, 2008

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Robot Dream -- is there such a thing?

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June 6, 2008

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Simple Sin(e) 9 -- Lately I find these kinds of sounds very reassuring, though I couldn't say why.

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June 5, 2008

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Simple Sin(e) 8 -- Simple Sin(e) is back! With the end of the podcast in sight I'm gearing up for my next project, which will feature the synth tools I've been building to make this series of pieces... stay tuned.

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May 30, 2008

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Boiling -- Boil"ing\, a. Heated to the point of bubbling; heaving with bubbles; in tumultuous agitation, as boiling liquid; surging; seething; swelling with heat, ardor, or passion.

Boiling point, the temperature at which a fluid is converted into vapor, with the phenomena of ebullition. This is different for different liquids, and for the same liquid under different pressures. For water, at the level of the sea, barometer 30 in., it is 212 [deg] Fahrenheit; for alcohol, 172.96[deg]; for ether, 94.8[deg]; for mercury, about 675[deg]. The boiling point of water is lowered one degree Fahrenheit for about 550 feet of ascent above the level of the sea.


[ courtesy of dictionary.com ]

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April 19, 2008

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Waiting -- Yesterday I waited in line at the DMV for over two hours to get my New York State Driver's License. As everyone with a license knows, this process can bring about a dulling sensation of despair. Today's piece explores that sensation.

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April 16, 2008

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Shuffled Bits is another experiment with algorithmic composition (which is a fancy way of describing the act of creating a program that in turn creates the music). I began by building some 8-bit loops in Cbasicore64 (a favorite of mine). I then fed these loops into MaxMSP and recorded the results. After a couple of tries, I ended up with today's minute. Enjoy.

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March 31, 2008

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James Brown + Max/MSP + feedback delay = Brownian Noise


(not to be confused with this)

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March 30, 2008

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Organic is constructed using sounds generated a Max/MSP patch by jhno called Cellsound. Enjoy.

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March 13, 2008

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Simple Sin(e) 6 continues my little series of FM pieces. Today I wanted to go for very subtle changes, making the piece more reflective than buoyant.

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February 29, 2008 (Leap Day)

There is no new 60-second piece for today. If there was this project would need to be called 60x366, which it's not.

Instead I am posting two other pieces today, each of which is built from earlier one-minute postings. The archives of 60x365 have become a kind of menu that I can use for collaborations and commissions. These pieces were each created for specific performances, using the 60x365 archives as a source for material.

First is a piece called Twine [listen]. I made it for dancer/choreographer Kristin Hapke using five earlier pieces: Simple Sin(e) 1, Simple Sin(e) 2, Stasis, Glass Canon, and Here, I'll Play It Again.

The second piece is called Creamy Pink Thrill [listen]. It started as Boop Boop Beep and evolved into a Gameboy performance piece.

Enjoy.

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February 20, 2008

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Shimmer -- I used the same sound source to make this piece as well. Fascinating, no?

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February 16, 2008

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Silver moonlight streams
onto taut piano wire.
darkened notes ring out

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February 12, 2008

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Chatter - a quick tribute to a classic electro-acoustic composition... it could go on for a lot longer than a minute too.

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February 11, 2008

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Ringing -- drunken bells sound in the night.

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February 10, 2008

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One Inch:4 -- And so my series of Nine Inch Nails remixes continues...

prior installments: 1 2 3

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February 9, 2008

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Rub -- 60x365 is bringin' back mono.

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February 7, 2008

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thatyoudont -- just some grainy looping for a rainy Thursday.

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January 29, 2008

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Perk -- just some random, looping drums for this dreary Tuesday afternoon...

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January 27, 2008

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Techno~Sin(e) combines my recent explorations of MaxMSP's techno~ object with my earlier "Simple Sin(e)" series. Enjoy the glitchy goodness.

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January 24, 2008

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Tube Go Boom is made from a simple recording of a cardboard tube found at The Freesound Project.

Attribution: Cardboard tube 1.wav by JonathanJansen

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January 23, 2008

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Techno~ Redux -- Today is another etude exploring the techno~ object in MaxMSP.

Basically, the techno~ object is a very accurate sequencer (with a couple of its own quirky additions) that allows easy synchronization with other versions of itself . Today's piece takes advantage of this fact by creating a series of gradually changing loops, one divided into 7 parts (the high notes) and the other divided into 11 parts (the bass notes).

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January 22, 2008

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Techno~ -- Today's piece is an etude made using MaxMSP. For those unfamiliar with this software, it consists of many virtual objects which are connected by virtual patch chords. Each object has a specific function, sometimes simple and other times complex. There are so many different objects that it takes years to learn them all (if ever!)

For today I decided to figure out an object called "techno~". Something about it has always intimidated me a little bit, but no more...I am beginning to understand exactly what it can do. Enjoy.

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January 14, 2008

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Drum Patch -- Today I decided to begin work on performance instrument in MaxMSP. It will consist of a series of modules that generate sound and rhythm based on performance input. This will be a large project that will take me a while to finish. As I work out new modules, or parts of modules, I will create pieces of a suitable length for 60x365.

The first module segment is a drum sample/delay patch. There are impulse controls, plus a randomized delay and pitch-shift filter. I plan to add one or two more layers to this eventually in order to create the complete percussion module. Stay tuned.

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January 8, 2008

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Simple Sin(e) 5 -- After a break from it, I've decided to revisit my Simple Sin(e) series. Each of these pieces was made using a custom software patch and is built entirely from the sound of sine waves.

Check out the rest of the series:
1 2 3 4 Inexplicable Pain Nostalgic Relief

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January 7, 2008

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Amen Buzz -- I wanted to transform the amen break into an ambient soundscape. If you listen carefully, you will hear that it is much more than random noise...

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January 6, 2008

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ing danc and -- Scrambed sounds for this Sunday afternoon.

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December 1, 2007

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Dirty Organ sounds
sliced and reconfigured with
algorithmic glee

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November 21, 2007

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Nostalgic Relief is part two of Esther Palmer's suggestion:

how about a minute dedicated to acute and inexplicable pain?

and then a minute for relief and nostalgic bliss.

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November 20, 2007

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Inexplicable Pain is today's listener suggestion from dancer/choreographer Esther Palmer. I had the opportunity to work with her on amazing MFA project, Where Is Tokyo?. This spring I have the good fortune of working with her again on her new piece, on the other side of the glass plate, she wore nothing.

She suggested two pieces:
how about a minute dedicated to acute and inexplicable pain?

and then a minute for....
Tune in tomorrow to find out.

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September 30, 2007

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Scrambled reprocesses Norman Cook's Wonderful Night using MaxMSP. Enjoy.

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September 18, 2007

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Simple Sin(e) 4, another installment in my modulation synthesis series. Relax and float down this river of sine waves with me.

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September 5, 2007

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Simple Sin(e) 3 continues my exploration of synthesis with sine wave generators. For today, I have synced the step-sequencers and added a delay/feedback loop to shift the waves into glorious stereophonic sound.

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August 29, 2007

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Simple Sin(e) 2 further develops the sine wave textures I began earlier this month. I've added a step sequencer to refine the melodic movement within the texture.

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August 11, 2007

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Floating is an ambient birthday card for my sister, Anna. It's made from a recording of a fish tank I found on the Freesound project site and a simple MaxMSP patch.

Happy Birthday Anna!



--
sample attribution:
fish.tank_trickle.mp3 by dobroide

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August 4, 2007

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Simple Sin(e) 1 utilizes the beginnings of a MaxMSP patch I'm building to create complex sounds from simple sine waves. The complexity comes from modulating and clipping the wave forms. This is an early effort, more complex and nuanced pieces will come.

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July 16, 2007

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Brass begins this week with an algorithmic fanfare. Using MaxMSP I created a program that automatically and randomly samples and layers bits of a recording (in this case, the opening fanfare from Stravinsky's The Rake's Progress) to create a new piece. After some fine tuning, I ended up with today's minute.

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